
It operates on an authentic dream logic, which is to say there's little logic at all. While some moments are funny or delightful, the operant mood is one of frightened, lost defensiveness. Playing Kikoyama's creation engenders a creeping sense of unease. They're likely Japanese, and their choice of release method suggests a young man. The game was made in RPG Maker 2003, a publicly available free software suite for creating 2D role-playing games, meaning the developer, who has never revealed their identity, could be just about anyone. It surfaced, shared by a developer known only as Kikiyama, on the forum 2channel, Japan’s rough equivalent to 4chan. The PC game has been shrouded in mystery since it was first released on June 26, 2004-though “released” may not be the correct word. Then the dreaming begins, and that's where Yume Nikki (the title translates to "dream diary") begins as well. Eventually, the player will guide her to bed, and she'll lie down and fall asleep. A glass door leads to a balcony outside, and another leads out of the room if the player guides Madotsuki to the bedroom door, though, she'll refuse to open it.

There's a television, a game console, a bookshelf, a desk, and a bed.

When the player first boots up the game, the young Japanese girl is in a small room.

Yume Nikki tells the story of Madotsuki's dreams. On the ground, the shape of a huge insect flows from one edge of Madotsuki's vision to another, like a moving mural. Ghost-like figures stand in place, scattered around the brush they don't respond to her when she comes close. The first door Madotsuki opens leads her to a sprawling forest.
